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MOUT stands for military operations in urban terrain and is now a standard practice the U.S. Marine Corp. MOUT is extremely important for airsoft, because airsoft simulates military warfare on in different territories.
Today, I found a number of YouTube videos that demonstrates MOUT tactics well. Ironically, these training videos are from the "Close Combat: First to Fight" first person video game.
In this thread, I will share those videos and provide my own commentaries on how to use the tactics in airsoft.
Jake
Wed, 06 Aug 2014 11:27:44 +0400
This first video demonstrates the U.S. Marine stack, where four element fire team moves in the urban environment. The point man covers the frontal firing sector and slightly to the left. The second element follows just behind covering the frontal firing sector and slightly to the right. The third element covers the left, while the last element covers the right and the back. You can see this stack 6 seconds into the video.
The approach to an intersection is very tactical. The four men team splits into two teams. Team 1 moves down one side of the street, while team 2 moves down the other side of the street. Point man of each team looks down the intersecting street in his respective direction. The last man of each team covers the six.
Jake
Wed, 06 Aug 2014 11:33:20 +0400
This video demonstrates procedure to successfully maneuver in the staircase. Thirteen seconds into the video you see that the four men fire team has split into two groups and moving up the staircase in 180 degrees from each other.
The staircase is considered as a fatal funnel, because the team is exposed to attacks from the front, above, below, and behind. The U.S. Marine provides 3-dimensional 360 degree security in this manner: The point man watches straight ahead of the team, slicing the pie the entire way. The second element will cover the opening above the team. The third element (SAW gunner) will cover across and below the team. The fourth element (assistant gunner) will cover behind the team.
Jake
Wed, 06 Aug 2014 11:42:06 +0400
This video provides an excellent description of the U.S. Marine flanking technique. The difference between U.S. Marine flanking tactics vs. general flanking technique is that the U.S. Marine fire team uses the SAW gunner to provide suppression fire support. As the video shows, the SAW gunner is fixed in place while the rest of the team maneuvers into flanking positions.
Jake
Wed, 06 Aug 2014 11:46:23 +0400
In this lesson, the most important point is to move from cover to cover. Cover decreases exposure to more angles of attack.
If there is no cover, toss smoke grenades between you and the enemy. That's generally not possible in airsoft, because real smoke grenades are quite dangerous. What can we use to substitute smoke grenades in airsoft? Help us figure it out in the "Pop Smoke" thread.
The U.S. Marine has a movement technique called, "Movement by Fire". It's just another phrase for suppression fire while moving. Learn this technique if you don't know it already.
Jake
Sun, 10 Aug 2014 14:26:01 +0400
This lesson focuses on enemy team moral. It's for the video game. But there are a few things we can learn that is applicable to airsoft...
"Suppression fire, casualty, and the elimination of enemy leaders will cause opponents to take cover, behave erratically, or lose the will to fight."
This sentence is true in airsoft as well. All too often, I see players take cover as soon as shot are fire, even when the shots aren't directed in the players' direction. This lack of discipline is the core cause of overrun by an airsoft team. The answer is to discipline your fire team to return suppression fire as soon as your fire team is being fired upon. This technique is better demonstrated in "Airsoft 101: Don't Break Formation".
Unfortunately, enemies turning tail and run is unlikely to happen in airsoft. In airsoft, no one really dies, so most player will likely stay in place to snap shoot, rather than turning tail.
Jake
Sun, 10 Aug 2014 14:35:24 +0400
RTFA is U.S. Marine's fire team formation to provide 360 degree security while moving. In the U.S. Marine fire team, there are four roles: 1) Team Leader; 2) Rifleman; 3) SAW Gunner; 4) Assistant Gunner. In RTFA formation, the Team Leader covers the front, the Rifleman covers the left, the SAW Gunner covers the right, and the Assistant Gunner covers the rear.
While watching the video, notice that this formation can be used when the fire team is holding in one spot. Also noticed, that this formation is used in lesson 1 when moving. Most of all, noticed that when the fire team is split in two, while moving, the entire fire team is still in this formation.
Jake
Sun, 10 Aug 2014 14:42:30 +0400
In the U.S. Marine tactics, breaching a room in a CQB environment is called a "takedown". The video below explains two types of take downs, which we will examine in detail after the video.
Rushing a room with your fire team is called, "room takedown". Although this video talks about stacking your team in a video game, the important part of the lesson is: 1) get your team stacked as efficiently as possible; 2) move into the room swiftly with all team members on one side of the room (two of the closest walls; 3) put down as much firepower as necessary to eliminate all the enemies.
The frag takedown involves a frag grenade. The point man opens the door and throws in a frag grenade. After the frag grenade explodes, the fire team rushes into the room, just like "room takedown".
Jake
Mon, 11 Aug 2014 03:11:59 +0400
"Bounding overwatch, also known as leapfrogging or simply bounding, is the military tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of offensive forward movement or defensive disengagement." - Bounding overwatch on Wikipedia
The definition for bounding overwatch is pretty clear for a two men team. However, it's not always so intuitive when you involve a four men (or even more men) fire team. This video demonstrates clearly that all team mates in the fire team are in cover, while the last man in the team moves forward into cover forward of the first man. The process is repeated until the entire fire team has reached destination.
Jake
Mon, 11 Aug 2014 03:18:27 +0400
"Combined arms is an approach to warfare which seeks to integrate different combat arms of a military to achieve mutually complementary effects (for example, using infantry and armor in an urban environment, where one supports the other, or both support each other)." - Combined arms on Wikipedia
Although combined arms with armor, airstrike, and battleships is unlikely, other than simulated in MilSim operations, there is one combination that still works in airsoft. The combination is the complementary support of the sniper team and the fireteam, which is briefly described in the following video.
There are various possibilities for the fireteam to work with a sniper team. Here are some examples...
1. sniper team can recon enemy position, so that fireteam can position correctly for an ambush.
2. sniper team can ferret out the enemy into a fatal funnel (kill zone) for the fireteam to eliminate.
3. sniper team can flank the enemy when the fireteam has the enemy locked down through suppression fire.
4. fireteam suppress and distract the enemy frontal assault while the sniper team eliminate the escorted VIP.
5. sniper team can counter-snipe the enemy sniper that has pinned the fireteam down.
Jake
Mon, 11 Aug 2014 03:29:17 +0400
In this video, morale and discipline are explored. By improving morale and discipline your fireteam can continue the will to fight. It's not something that can be easily carried out in airsoft, as most players are there to "have fun". For many airsoft players, morale and discipline is not part of the "have fun" equation. But if you can find a group of airsoft players that are willing to work together to win, then you can use the power of morale and discipline to dominate the airsoft battlefield.
Jake
Mon, 11 Aug 2014 03:37:01 +0400
This video explains "combat tactics", which your fireteam should automatically employ as soon as one member of your team identifies a threat. First, let's look at the various aspect of "combat tactics".
1. Coordinate activities together. Your team must have a method to communicate. For example, when one of your teammates identify a threat, it has to be communicated effectively to the rest of the team.
2. Aggressively pursuing the enemy. Instead of sitting in one spot snap-shooting with the enemies, you and your team members must continue to move. You must find cover and achieve multiple angle of fire against the threat. You must continue to move to flank the enemy.
4. Talking guns. You and your combat buddy must be able to employ the "talking guns" technique, especially if you are using real cap. The two of you must alternate fire to achieve steady fire against the enemy.
6. Covering each other. Call out "red" when reloading. Then call out "green" when done. While another team member is reloading, try to provide extra fire toward that team member's target.
7. Avoid friendly fire. As you move, be conscious of your movements and your teammates' movements to avoid friendly fire.
8. Preventing enemy flanks. Keep your eyes open for new threats that attempts to flank your team.
Jake
Mon, 11 Aug 2014 03:55:04 +0400
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Title: MOUT Tactics
Weblog: Airsoft SpecOps
Excerpt: MOUT stands for military operations in urban terrain and is now a standard practice for military around the world. MOUT is extremely important for airsoft, because airsoft simulates military warfare on in different territories. Today, I found a number of YouTube videos that demonstrates MOUT tactics . . .
Tracked: Mon, 11 Aug 2014 03:56:32 +0400
Title: Tactics from the "Navy SEALs - The Silent Option"
Weblog: Airsoft SpecOps
Excerpt: In order to advance our tactics superiority in airsoft games, we are going to analyze documentaries on special operations trainings. We will analyze each video to provide commentaries on tactics that can be applied to airsoft. In this article, we are going to examine the "Navy SEALs - The Silent Opt . . .
Tracked: Sat, 30 Aug 2014 10:47:39 +0400
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